ll.StartObjectAnimation

ll.StartObjectAnimation (Animation: string) -> ()

This function plays the specified animation on the rigged mesh object associated with the current script. Animation may be an animation in task inventory or a built-in animation.

Example

ll.StartObjectAnimation('test')
Raw function spec json
{
  "def": "func",
  "desc": "This function plays the specified animation on the rigged mesh object associated with the current script.\nAnimation may be an animation in task inventory or a built-in animation.\n",
  "energy": 10,
  "sleep": 0,
  "must_use": false,
  "link": "https://wiki.secondlife.com/wiki/LlStartObjectAnimation",
  "private": false,
  "takesSelf": false,
  "name": "StartObjectAnimation",
  "signatures": [
    {
      "def": "signature",
      "result": [
        {
          "name": "",
          "def": "result",
          "desc": "",
          "variadic": false,
          "type": [
            {
              "def": "simple",
              "value": "()"
            }
          ],
          "optional": false
        }
      ],
      "args": [
        {
          "def": "arg",
          "name": "Animation",
          "desc": "",
          "type": [
            {
              "def": "simple",
              "value": "string"
            }
          ],
          "variadic": false,
          "optional": false
        }
      ]
    }
  ]
}

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