ll.StartObjectAnimation(Animation: string) : ()
This function plays the specified animation on the rigged mesh object associated with the current script. Animation may be an animation in task inventory or a built-in animation.
ll.StartObjectAnimation('test')
{
"def": "func",
"desc": "This function plays the specified animation on the rigged mesh object associated with the current script.\nAnimation may be an animation in task inventory or a built-in animation.\n",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlStartObjectAnimation",
"name": "StartObjectAnimation",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Animation",
"desc": "",
"type": [
"string"
],
"variadic": false,
"optional": false
}
]
}
]
}