ll.SetRenderMaterial(Material: string, Face: number) : ()
Applies Render Material to Face of prim. Render Material may be a UUID or name of a material in prim inventory. If Face is ALL_SIDES, set the render material on all faces.
ll.SetRenderMaterial('test', 8)
{
"def": "func",
"desc": "Applies Render Material to Face of prim.\nRender Material may be a UUID or name of a material in prim inventory.\nIf Face is ALL_SIDES, set the render material on all faces.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlSetRenderMaterial",
"name": "SetRenderMaterial",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Material",
"desc": "",
"type": [
"string"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Face",
"desc": "",
"type": [
"integer",
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}