ll.SetHoverHeight

ll.SetHoverHeight (Height: number, Water: number, Tau: number) -> ()

Critically damps a physical object to a Height (either above ground level or above the higher of land and water if water == TRUE). Do not use with vehicles. Use llStopHover to stop hovering.

Example

ll.SetHoverHeight(3.14, 3.14, 3.14)
Raw function spec json
{
  "def": "func",
  "desc": "Critically damps a physical object to a Height (either above ground level or above the higher of land and water if water == TRUE).\nDo not use with vehicles. Use llStopHover to stop hovering.",
  "energy": 10,
  "sleep": 0,
  "must_use": false,
  "link": "https://wiki.secondlife.com/wiki/LlSetHoverHeight",
  "private": false,
  "takesSelf": false,
  "name": "SetHoverHeight",
  "signatures": [
    {
      "def": "signature",
      "result": [
        {
          "name": "",
          "def": "result",
          "desc": "",
          "variadic": false,
          "type": [
            {
              "def": "simple",
              "value": "()"
            }
          ],
          "optional": false
        }
      ],
      "args": [
        {
          "def": "arg",
          "name": "Height",
          "desc": "Distance above the ground.",
          "type": [
            {
              "def": "simple",
              "value": "number"
            }
          ],
          "variadic": false,
          "optional": false
        },
        {
          "def": "arg",
          "name": "Water",
          "desc": "Boolean, if TRUE then hover above water too.",
          "type": [
            {
              "def": "simple",
              "value": "number"
            }
          ],
          "variadic": false,
          "optional": false
        },
        {
          "def": "arg",
          "name": "Tau",
          "desc": "Seconds to critically damp in.",
          "type": [
            {
              "def": "simple",
              "value": "number"
            }
          ],
          "variadic": false,
          "optional": false
        }
      ]
    }
  ]
}

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