ll.SetForceAndTorque(Force: vector, Torque: vector, Local: number) : ()
Sets the Force and Torque of object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used). Only works on physical objects.
ll.SetForceAndTorque(vector(1,1,1), vector(1,1,1), 1)
{
"def": "func",
"desc": "Sets the Force and Torque of object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).\nOnly works on physical objects.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlSetForceAndTorque",
"name": "SetForceAndTorque",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Force",
"desc": "Directional force.",
"type": [
"vector"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Torque",
"desc": "Torque force.",
"type": [
"vector"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Local",
"desc": "Boolean, if TRUE uses local axis, if FALSE uses region axis.",
"type": [
"integer",
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}