ll.SetAnimationOverride(AnimationState: string, AnimationName: string) : ()
Sets the animation (in object inventory) that will play for the given animation state. To use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.
ll.SetAnimationOverride('test', 'test')
{
"def": "func",
"desc": "Sets the animation (in object inventory) that will play for the given animation state.\nTo use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlSetAnimationOverride",
"name": "SetAnimationOverride",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "AnimationState",
"desc": "",
"type": [
"string"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "AnimationName",
"desc": "",
"type": [
"string"
],
"variadic": false,
"optional": false
}
]
}
]
}