ll.SetAngularVelocity(AngVel: vector, Local: number) : ()
Sets an object's angular velocity to AngVel, in local coordinates if Local == TRUE (if the script is physical). Has no effect on non-physical objects.
ll.SetAngularVelocity(vector(1,1,1), 4)
{
"def": "func",
"desc": "Sets an object's angular velocity to AngVel, in local coordinates if Local == TRUE (if the script is physical).\nHas no effect on non-physical objects.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlSetAngularVelocity",
"name": "SetAngularVelocity",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "AngVel",
"desc": "The angular velocity to set the object to.",
"type": [
"vector"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Local",
"desc": "If TRUE, the AngVel is treated as a local directional vector instead of a regional directional vector.",
"type": [
"integer",
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}