ll.PassCollisions

ll.PassCollisions(Pass: number) : ()

Configures how collision events are passed to scripts in the linkset. If Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.

Example

ll.PassCollisions(5)
{
  "def": "func",
  "desc": "Configures how collision events are passed to scripts in the linkset.\nIf Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.",
  "energy": 10,
  "sleep": 0,
  "pure": false,
  "link": "https://wiki.secondlife.com/wiki/LlPassCollisions",
  "name": "PassCollisions",
  "signatures": [
    {
      "result": [
        {
          "name": "",
          "def": "result",
          "desc": "",
          "variadic": false,
          "type": [
            "()"
          ],
          "optional": false
        }
      ],
      "args": [
        {
          "def": "arg",
          "name": "Pass",
          "desc": "Boolean, if TRUE, collisions are passed from children on to parents.",
          "type": [
            "integer",
            "number"
          ],
          "variadic": false,
          "optional": false
        }
      ]
    }
  ]
}

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