ll.PassCollisions(Pass: number) : ()
Configures how collision events are passed to scripts in the linkset. If Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.
ll.PassCollisions(5)
{
"def": "func",
"desc": "Configures how collision events are passed to scripts in the linkset.\nIf Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlPassCollisions",
"name": "PassCollisions",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Pass",
"desc": "Boolean, if TRUE, collisions are passed from children on to parents.",
"type": [
"integer",
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}