ll.LoopSoundSlave(Sound: string, Volume: number) : ()
Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master. Behaviour is identical to llLoopSound, unless there is a "Sync Master" present. If a Sync Master is already playing the Slave sound will begin playing from the same point the master is in its loop synchronizing the loop points of both sounds. If a Sync Master is started when the Slave is already playing, the Slave will skip to the correct position to sync with the Master.
ll.LoopSoundSlave('test', 3.14)
{
"def": "func",
"desc": "Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master.\nBehaviour is identical to llLoopSound, unless there is a \"Sync Master\" present.\nIf a Sync Master is already playing the Slave sound will begin playing from the same point the master is in its loop synchronizing the loop points of both sounds.\nIf a Sync Master is started when the Slave is already playing, the Slave will skip to the correct position to sync with the Master.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlLoopSoundSlave",
"name": "LoopSoundSlave",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Sound",
"desc": "",
"type": [
"string"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Volume",
"desc": "",
"type": [
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}