ll.LoopSoundMaster(Sound: string, Volume: number) : ()
Plays attached Sound, looping at volume (0.0 - 1.0), and declares it a sync master. Behaviour is identical to llLoopSound, with the addition of marking the source as a "Sync Master", causing "Slave" sounds to sync to it. If there are multiple masters within a viewers interest area, the most audible one (a function of both distance and volume) will win out as the master. The use of multiple masters within a small area is unlikely to produce the desired effect.
ll.LoopSoundMaster('test', 3.14)
{
"def": "func",
"desc": "Plays attached Sound, looping at volume (0.0 - 1.0), and declares it a sync master.\nBehaviour is identical to llLoopSound, with the addition of marking the source as a \"Sync Master\", causing \"Slave\" sounds to sync to it. If there are multiple masters within a viewers interest area, the most audible one (a function of both distance and volume) will win out as the master.\nThe use of multiple masters within a small area is unlikely to produce the desired effect.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlLoopSoundMaster",
"name": "LoopSoundMaster",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Sound",
"desc": "",
"type": [
"string"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Volume",
"desc": "",
"type": [
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}