ll.GetClosestNavPoint(Point: vector, Options: list) : list
Get the closest navigable point to the point provided. The function accepts a point in region-local space (like all the other path-finding methods) and returns either an empty list or a list containing a single vector which is the closest point on the navigation-mesh to the point provided.
ll.GetClosestNavPoint(vector(1,1,1), {})
{
"def": "func",
"desc": "Get the closest navigable point to the point provided.\nThe function accepts a point in region-local space (like all the other path-finding methods) and returns either an empty list or a list containing a single vector which is the closest point on the navigation-mesh to the point provided.",
"energy": 10,
"sleep": 0,
"pure": true,
"link": "https://wiki.secondlife.com/wiki/LlGetClosestNavPoint",
"name": "GetClosestNavPoint",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"list"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Point",
"desc": "A point in region-local space.",
"type": [
"vector"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Options",
"desc": "No options at this time.",
"type": [
"list"
],
"variadic": false,
"optional": false
}
]
}
]
}