ll.GetAttached() : number
Returns the object's attachment point, or 0 if not attached.
ll.GetAttached()
{
"def": "func",
"desc": "Returns the object's attachment point, or 0 if not attached.",
"energy": 10,
"sleep": 0,
"pure": true,
"link": "https://wiki.secondlife.com/wiki/LlGetAttached",
"name": "GetAttached",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"number"
],
"optional": false
}
],
"args": []
}
]
}