ll.GetAnimationOverride

ll.GetAnimationOverride(AnimationState: string) : string

Returns a string that is the name of the animation that is used for the specified animation state To use this function the script must obtain either the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION permission (automatically granted to attached objects).

Example

ll.GetAnimationOverride('test')
{
  "def": "func",
  "desc": "Returns a string that is the name of the animation that is used for the specified animation state\nTo use this function the script must obtain either the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION permission (automatically granted to attached objects).",
  "energy": 10,
  "sleep": 0,
  "pure": true,
  "link": "https://wiki.secondlife.com/wiki/LlGetAnimationOverride",
  "name": "GetAnimationOverride",
  "signatures": [
    {
      "result": [
        {
          "name": "",
          "def": "result",
          "desc": "",
          "variadic": false,
          "type": [
            "string"
          ],
          "optional": false
        }
      ],
      "args": [
        {
          "def": "arg",
          "name": "AnimationState",
          "desc": "",
          "type": [
            "string"
          ],
          "variadic": false,
          "optional": false
        }
      ]
    }
  ]
}

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