ll.GetAnimationOverride (AnimationState: string) -> stringReturns a string that is the name of the animation that is used for the specified animation state To use this function the script must obtain either the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION permission (automatically granted to attached objects).
ll.GetAnimationOverride('test')
{
"def": "func",
"desc": "Returns a string that is the name of the animation that is used for the specified animation state\nTo use this function the script must obtain either the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION permission (automatically granted to attached objects).",
"energy": 10,
"sleep": 0,
"must_use": true,
"link": "https://wiki.secondlife.com/wiki/LlGetAnimationOverride",
"private": false,
"takesSelf": false,
"name": "GetAnimationOverride",
"signatures": [
{
"def": "signature",
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
{
"def": "simple",
"value": "string"
}
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "AnimationState",
"desc": "",
"type": [
{
"def": "simple",
"value": "string"
}
],
"variadic": false,
"optional": false
}
]
}
]
}