ll.FleeFrom (Source: vector, Distance: number, Options: list) -> ()Flee from a point. Directs a character (llCreateCharacter) to keep away from a defined position in the region or adjacent regions.
ll.FleeFrom(vector(1,1,1), 3.14, {})
{
"def": "func",
"desc": "Flee from a point.\nDirects a character (llCreateCharacter) to keep away from a defined position in the region or adjacent regions.",
"energy": 10,
"sleep": 0,
"must_use": false,
"link": "https://wiki.secondlife.com/wiki/LlFleeFrom",
"private": false,
"takesSelf": false,
"name": "FleeFrom",
"signatures": [
{
"def": "signature",
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
{
"def": "simple",
"value": "()"
}
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Source",
"desc": "Global coordinate from which to flee.",
"type": [
{
"def": "simple",
"value": "vector"
}
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Distance",
"desc": "Distance in meters to flee from the source.",
"type": [
{
"def": "simple",
"value": "number"
}
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Options",
"desc": "No options available at this time.",
"type": [
{
"def": "simple",
"value": "list"
}
],
"variadic": false,
"optional": false
}
]
}
]
}