ll.ApplyRotationalImpulse (Force: vector, Local: number) -> ()Applies rotational impulse to the object. If Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates. This function only works on physical objects.
ll.ApplyRotationalImpulse(vector(1,1,1), 3.14)
{
"def": "func",
"desc": "Applies rotational impulse to the object.\nIf Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates.\nThis function only works on physical objects.",
"energy": 10,
"sleep": 0,
"must_use": false,
"link": "https://wiki.secondlife.com/wiki/LlApplyRotationalImpulse",
"private": false,
"takesSelf": false,
"name": "ApplyRotationalImpulse",
"signatures": [
{
"def": "signature",
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
{
"def": "simple",
"value": "()"
}
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Force",
"desc": "Amount of impulse force to apply.",
"type": [
{
"def": "simple",
"value": "vector"
}
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Local",
"desc": "Boolean, if TRUE, uses local axis, if FALSE, uses region axis.",
"type": [
{
"def": "simple",
"value": "number"
}
],
"variadic": false,
"optional": false
}
]
}
]
}