ll.ApplyRotationalImpulse(Force: vector, Local: number) : ()
Applies rotational impulse to the object. If Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates. This function only works on physical objects.
ll.ApplyRotationalImpulse(vector(1,1,1), 11)
{
"def": "func",
"desc": "Applies rotational impulse to the object.\nIf Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates.\nThis function only works on physical objects.",
"energy": 10,
"sleep": 0,
"pure": false,
"link": "https://wiki.secondlife.com/wiki/LlApplyRotationalImpulse",
"name": "ApplyRotationalImpulse",
"signatures": [
{
"result": [
{
"name": "",
"def": "result",
"desc": "",
"variadic": false,
"type": [
"()"
],
"optional": false
}
],
"args": [
{
"def": "arg",
"name": "Force",
"desc": "Amount of impulse force to apply.",
"type": [
"vector"
],
"variadic": false,
"optional": false
},
{
"def": "arg",
"name": "Local",
"desc": "Boolean, if TRUE, uses local axis, if FALSE, uses region axis.",
"type": [
"integer",
"number"
],
"variadic": false,
"optional": false
}
]
}
]
}