// Generated by https://github.com/WolfGangS/sl_lua_types on Tue Nov 18 2025 17:21:06 GMT+0000 (Coordinated Universal Time) integer llAbs( integer Value ) float llAcos( float Value ) void llAddToLandBanList( key ID, float Hours ) void llAddToLandPassList( key ID, float Hours ) void llAdjustDamage( integer Number, float Damage ) void llAdjustSoundVolume( float Volume ) integer llAgentInExperience( key AgentID ) void llAllowInventoryDrop( integer Flag ) float llAngleBetween( rotation Rot1, rotation Rot2 ) void llApplyImpulse( vector Force, integer Local ) void llApplyRotationalImpulse( vector Force, integer Local ) float llAsin( float Value ) float llAtan2( float y, float x ) void llAttachToAvatar( integer AttachmentPoint ) void llAttachToAvatarTemp( integer AttachPoint ) key llAvatarOnLinkSitTarget( integer LinkNumber ) key llAvatarOnSitTarget( ) rotation llAxes2Rot( vector Forward, vector Left, vector Up ) rotation llAxisAngle2Rot( vector Axis, float Angle ) integer llBase64ToInteger( string Text ) string llBase64ToString( string Text ) void llBreakAllLinks( ) void llBreakLink( integer LinkNumber ) list llCSV2List( string Text ) list llCastRay( vector Start, vector End, list Options ) integer llCeil( float Value ) string llChar( integer value ) void llClearCameraParams( ) void llClearExperience( key AgentID, key ExperienceID ) void llClearExperiencePermissions( key AgentID ) integer llClearLinkMedia( integer Link, integer Face ) integer llClearPrimMedia( integer Face ) void llCloseRemoteDataChannel( key ChannelID ) float llCloud( vector Offset ) void llCollisionFilter( string ObjectName, key ObjectID, integer Accept ) void llCollisionSound( string ImpactSound, float ImpactVolume ) void llCollisionSprite( string ImpactSprite ) string llComputeHash( string Message, string Algorithm ) float llCos( float Theta ) void llCreateCharacter( list Options ) key llCreateKeyValue( string Key, string Value ) void llCreateLink( key TargetPrim, integer Parent ) void llDamage( key target, float damage, integer type ) key llDataSizeKeyValue( ) void llDeleteCharacter( ) key llDeleteKeyValue( string Key ) list llDeleteSubList( list Source, integer Start, integer End ) string llDeleteSubString( string Source, integer Start, integer End ) integer llDerezObject( key ID, integer flags ) void llDetachFromAvatar( ) list llDetectedDamage( integer Number ) vector llDetectedGrab( integer Number ) integer llDetectedGroup( integer Number ) key llDetectedKey( integer Number ) integer llDetectedLinkNumber( integer Number ) string llDetectedName( integer Number ) key llDetectedOwner( integer Number ) vector llDetectedPos( integer Number ) key llDetectedRezzer( integer Number ) rotation llDetectedRot( integer Number ) vector llDetectedTouchBinormal( integer Index ) integer llDetectedTouchFace( integer Index ) vector llDetectedTouchNormal( integer Index ) vector llDetectedTouchPos( integer Index ) vector llDetectedTouchST( integer Index ) vector llDetectedTouchUV( integer Index ) integer llDetectedType( integer Number ) vector llDetectedVel( integer Number ) void llDialog( key AvatarID, string Text, list Buttons, integer Channel ) void llDie( ) string llDumpList2String( list Source, string Separator ) integer llEdgeOfWorld( vector Position, vector Direction ) void llEjectFromLand( key AvatarID ) void llEmail( string Address, string Subject, string Text ) string llEscapeURL( string URL ) rotation llEuler2Rot( vector Vector ) void llEvade( key TargetID, list Options ) void llExecCharacterCmd( integer Command, list Options ) float llFabs( float Value ) key llFindNotecardTextCount( string NotecardName, string Pattern, list Options ) list llFindNotecardTextSync( string NotecardName, string Pattern, integer StartMatch, integer Count, list Options ) void llFleeFrom( vector Source, float Distance, list Options ) integer llFloor( float Value ) void llForceMouselook( integer Enable ) float llFrand( float Magnitude ) key llGenerateKey( ) vector llGetAccel( ) integer llGetAgentInfo( key AvatarID ) string llGetAgentLanguage( key AvatarID ) list llGetAgentList( integer Scope, list Options ) vector llGetAgentSize( key AvatarID ) float llGetAlpha( integer Face ) float llGetAndResetTime( ) string llGetAnimation( key AvatarID ) list llGetAnimationList( key AvatarID ) string llGetAnimationOverride( string AnimationState ) integer llGetAttached( ) list llGetAttachedList( key ID ) list llGetAttachedListFiltered( key AgentID, list Options ) list llGetBoundingBox( key ID ) float llGetCameraAspect( ) float llGetCameraFOV( ) vector llGetCameraPos( ) rotation llGetCameraRot( ) vector llGetCenterOfMass( ) list llGetClosestNavPoint( vector Point, list Options ) vector llGetColor( integer Face ) key llGetCreator( ) string llGetDate( ) integer llGetDayLength( ) integer llGetDayOffset( ) string llGetDisplayName( key AvatarID ) float llGetEnergy( ) string llGetEnv( string DataRequest ) list llGetEnvironment( vector Position, list EnvParams ) list llGetExperienceDetails( key ExperienceID ) string llGetExperienceErrorMessage( integer Error ) list llGetExperienceList( key AgentID ) vector llGetForce( ) integer llGetFreeMemory( ) integer llGetFreeURLs( ) float llGetGMTclock( ) vector llGetGeometricCenter( ) string llGetHTTPHeader( key HTTPRequestID, string Header ) float llGetHealth( key ID ) string llGetInventoryAcquireTime( string InventoryItem ) key llGetInventoryCreator( string InventoryItem ) string llGetInventoryDesc( string InventoryItem ) key llGetInventoryKey( string InventoryItem ) string llGetInventoryName( integer InventoryType, integer Index ) integer llGetInventoryNumber( integer InventoryType ) integer llGetInventoryPermMask( string InventoryItem, integer BitMask ) integer llGetInventoryType( string InventoryItem ) key llGetKey( ) key llGetLandOwnerAt( vector Position ) key llGetLinkKey( integer LinkNumber ) list llGetLinkMedia( integer LinkNumber, integer Face, list Parameters ) string llGetLinkName( integer LinkNumber ) integer llGetLinkNumber( ) integer llGetLinkNumberOfSides( integer LinkNumber ) list llGetLinkPrimitiveParams( integer LinkNumber, list Parameters ) integer llGetLinkSitFlags( integer LinkNumber ) integer llGetListEntryType( list ListVariable, integer Index ) integer llGetListLength( list ListVariable ) vector llGetLocalPos( ) rotation llGetLocalRot( ) float llGetMass( ) float llGetMassMKS( ) float llGetMaxScaleFactor( ) integer llGetMemoryLimit( ) float llGetMinScaleFactor( ) vector llGetMoonDirection( ) rotation llGetMoonRotation( ) void llGetNextEmail( string Address, string Subject ) key llGetNotecardLine( string NotecardName, integer LineNumber ) string llGetNotecardLineSync( string NotecardName, integer LineNumber ) key llGetNumberOfNotecardLines( string NotecardName ) integer llGetNumberOfPrims( ) integer llGetNumberOfSides( ) list llGetObjectAnimationNames( ) string llGetObjectDesc( ) list llGetObjectDetails( key ID, list Parameters ) key llGetObjectLinkKey( key id, integer link_no ) float llGetObjectMass( key ID ) string llGetObjectName( ) integer llGetObjectPermMask( integer Category ) integer llGetObjectPrimCount( key ObjectID ) vector llGetOmega( ) key llGetOwner( ) key llGetOwnerKey( key ObjectID ) list llGetParcelDetails( vector Position, list ParcelDetails ) integer llGetParcelFlags( vector Position ) integer llGetParcelMaxPrims( vector Position, integer SimWide ) string llGetParcelMusicURL( ) integer llGetParcelPrimCount( vector Position, integer Category, integer SimWide ) list llGetParcelPrimOwners( vector Position ) integer llGetPermissions( ) key llGetPermissionsKey( ) list llGetPhysicsMaterial( ) vector llGetPos( ) list llGetPrimMediaParams( integer Face, list Parameters ) list llGetPrimitiveParams( list Parameters ) integer llGetRegionAgentCount( ) vector llGetRegionCorner( ) integer llGetRegionDayLength( ) integer llGetRegionDayOffset( ) float llGetRegionFPS( ) integer llGetRegionFlags( ) vector llGetRegionMoonDirection( ) rotation llGetRegionMoonRotation( ) string llGetRegionName( ) vector llGetRegionSunDirection( ) rotation llGetRegionSunRotation( ) float llGetRegionTimeDilation( ) float llGetRegionTimeOfDay( ) string llGetRenderMaterial( integer Face ) vector llGetRootPosition( ) rotation llGetRootRotation( ) rotation llGetRot( ) integer llGetSPMaxMemory( ) vector llGetScale( ) string llGetScriptName( ) integer llGetScriptState( string ScriptName ) float llGetSimStats( integer StatType ) string llGetSimulatorHostname( ) integer llGetStartParameter( ) string llGetStartString( ) list llGetStaticPath( vector Start, vector End, float Radius, list Parameters ) integer llGetStatus( integer StatusFlag ) string llGetSubString( string String, integer Start, integer End ) vector llGetSunDirection( ) rotation llGetSunRotation( ) string llGetTexture( integer Face ) vector llGetTextureOffset( integer Face ) float llGetTextureRot( integer Face ) vector llGetTextureScale( integer Face ) float llGetTime( ) float llGetTimeOfDay( ) string llGetTimestamp( ) vector llGetTorque( ) integer llGetUnixTime( ) integer llGetUsedMemory( ) string llGetUsername( key AvatarID ) vector llGetVel( ) list llGetVisualParams( key ID, list Parameters ) float llGetWallclock( ) integer llGiveAgentInventory( key AgentID, string FolderName, list InventoryItems, list Options ) void llGiveInventory( key TargetID, string InventoryItem ) void llGiveInventoryList( key TargetID, string FolderName, list InventoryItems ) integer llGiveMoney( key AvatarID, integer Amount ) void llGodLikeRezObject( key InventoryItemID, vector Position ) float llGround( vector Offset ) vector llGroundContour( vector Offset ) vector llGroundNormal( vector Offset ) void llGroundRepel( float Height, integer Water, float Tau ) vector llGroundSlope( vector Offset ) string llHMAC( string Key, string Message, string Algorithm ) key llHTTPRequest( string URL, list Parameters, string Body ) void llHTTPResponse( key HTTPRequestID, integer Status, string Body ) integer llHash( string value ) string llInsertString( string TargetVariable, integer Position, string SourceVariable ) void llInstantMessage( key AvatarID, string Text ) string llIntegerToBase64( integer Value ) integer llIsFriend( key agent_id ) integer llIsLinkGLTFMaterial( integer link, integer face ) list llJson2List( string JSON ) string llJsonGetValue( string JSON, list Specifiers ) string llJsonSetValue( string JSON, list Specifiers, string Value ) string llJsonValueType( string JSON, list Specifiers ) string llKey2Name( key ID ) key llKeyCountKeyValue( ) key llKeysKeyValue( integer First, integer Count ) vector llLinear2sRGB( vector color ) void llLinkAdjustSoundVolume( integer LinkNumber, float Volume ) void llLinkParticleSystem( integer LinkNumber, list Rules ) void llLinkPlaySound( integer LinkNumber, string Sound, float Volume, integer Flags ) void llLinkSetSoundQueueing( integer LinkNumber, integer QueueEnable ) void llLinkSetSoundRadius( integer LinkNumber, float radius ) void llLinkSitTarget( integer LinkNumber, vector Offset, rotation Rotation ) void llLinkStopSound( integer LinkNumber ) integer llLinksetDataAvailable( ) integer llLinksetDataCountFound( string search ) integer llLinksetDataCountKeys( ) integer llLinksetDataDelete( string name ) list llLinksetDataDeleteFound( string search, string pass ) integer llLinksetDataDeleteProtected( string name, string pass ) list llLinksetDataFindKeys( string search, integer start, integer count ) list llLinksetDataListKeys( integer start, integer count ) string llLinksetDataRead( string name ) string llLinksetDataReadProtected( string name, string pass ) void llLinksetDataReset( ) integer llLinksetDataWrite( string name, string value ) integer llLinksetDataWriteProtected( string name, string value, string pass ) string llList2CSV( list ListVariable ) float llList2Float( list ListVariable, integer Index ) integer llList2Integer( list ListVariable, integer Index ) string llList2Json( string JsonType, list Values ) key llList2Key( list ListVariable, integer Index ) list llList2List( list ListVariable, integer Start, integer End ) list llList2ListSlice( list ListVariable, integer Start, integer End, integer Stride, integer slice_index ) list llList2ListStrided( list ListVariable, integer Start, integer End, integer Stride ) rotation llList2Rot( list ListVariable, integer Index ) string llList2String( list ListVariable, integer Index ) vector llList2Vector( list ListVariable, integer Index ) integer llListFindList( list ListVariable, list Find ) integer llListFindListNext( list ListVariable, list Find, integer Instance ) integer llListFindStrided( list ListVariable, list Find, integer Start, integer End, integer Stride ) list llListInsertList( list Target, list ListVariable, integer Position ) list llListRandomize( list ListVariable, integer Stride ) list llListReplaceList( list Target, list ListVariable, integer Start, integer End ) list llListSort( list ListVariable, integer Stride, integer Ascending ) list llListSortStrided( list ListVariable, integer Stride, integer Sortkey, integer Ascending ) float llListStatistics( integer Operation, list ListVariable ) integer llListen( integer Channel, string SpeakersName, key SpeakersID, string Text ) void llListenControl( integer ChannelHandle, integer Active ) void llListenRemove( integer ChannelHandle ) void llLoadURL( key AvatarID, string Text, string URL ) float llLog( float Value ) float llLog10( float Value ) void llLookAt( vector Target, float Strength, float Damping ) void llLoopSound( string Sound, float Volume ) void llLoopSoundMaster( string Sound, float Volume ) void llLoopSoundSlave( string Sound, float Volume ) string llMD5String( string Text, integer Nonce ) void llMakeExplosion( integer Particles, float Scale, float Velocity, float Lifetime, float Arc, string Texture, vector Offset ) void llMakeFire( integer Particles, float Scale, float Velocity, float Lifetime, float Arc, string Texture, vector Offset ) void llMakeFountain( integer Particles, float Scale, float Velocity, float Lifetime, float Arc, integer Bounce, string Texture, vector Offset, float Bounce_Offset ) void llMakeSmoke( integer Particles, float Scale, float Velocity, float Lifetime, float Arc, string Texture, vector Offset ) integer llManageEstateAccess( integer Action, key AvatarID ) void llMapBeacon( string RegionName, vector Position, list Options ) void llMapDestination( string RegionName, vector Position, vector Direction ) void llMessageLinked( integer LinkNumber, integer Number, string Text, key ID ) void llMinEventDelay( float Delay ) integer llModPow( integer Value, integer Power, integer Modulus ) void llModifyLand( integer Action, integer Area ) void llMoveToTarget( vector Target, float Tau ) key llName2Key( string Name ) void llNavigateTo( vector Location, list Options ) void llOffsetTexture( float OffsetS, float OffsetT, integer Face ) integer llOpenFloater( string floater_name, string url, list params ) void llOpenRemoteDataChannel( ) integer llOrd( string value, integer index ) integer llOverMyLand( key ID ) void llOwnerSay( string Text ) void llParcelMediaCommandList( list CommandList ) list llParcelMediaQuery( list QueryList ) list llParseString2List( string Text, list Separators, list Spacers ) list llParseStringKeepNulls( string Text, list Separators, list Spacers ) void llParticleSystem( list Parameters ) void llPassCollisions( integer Pass ) void llPassTouches( integer Pass ) void llPatrolPoints( list Points, list Options ) void llPlaySound( string Sound, float Volume ) void llPlaySoundSlave( string Sound, float Volume ) void llPointAt( vector Point ) float llPow( float Value, float Exponent ) void llPreloadSound( string Sound ) void llPursue( key TargetID, list Options ) void llPushObject( key ObjectID, vector Impulse, vector AngularImpulse, integer Local ) key llReadKeyValue( string Key ) void llRefreshPrimURL( ) void llRegionSay( integer Channel, string Text ) void llRegionSayTo( key TargetID, integer Channel, string Text ) void llReleaseCamera( key AvatarID ) void llReleaseControls( ) void llReleaseURL( string URL ) void llRemoteDataReply( key ChannelID, key MessageID, string sData, integer iData ) void llRemoteDataSetRegion( ) void llRemoteLoadScript( key Target, string ScriptName, integer Unknown1, integer Unknown2 ) void llRemoteLoadScriptPin( key ObjectID, string ScriptName, integer PIN, integer Running, integer StartParameter ) void llRemoveFromLandBanList( key AvatarID ) void llRemoveFromLandPassList( key AvatarID ) void llRemoveInventory( string InventoryItem ) void llRemoveVehicleFlags( integer Vehiclelags ) integer llReplaceAgentEnvironment( key agent_id, float transition, string environment ) integer llReplaceEnvironment( vector position, string environment, integer track_no, integer day_length, integer day_offset ) string llReplaceSubString( string InitialString, string SubString, string NewSubString, integer Count ) key llRequestAgentData( key AvatarID, integer Data ) key llRequestDisplayName( key AvatarID ) void llRequestExperiencePermissions( key AgentID, string unused ) key llRequestInventoryData( string InventoryItem ) void llRequestPermissions( key AvatarID, integer PermissionMask ) key llRequestSecureURL( ) key llRequestSimulatorData( string RegionName, integer Data ) key llRequestURL( ) key llRequestUserKey( string Name ) key llRequestUsername( key AvatarID ) void llResetAnimationOverride( string AnimationState ) void llResetLandBanList( ) void llResetLandPassList( ) void llResetOtherScript( string ScriptName ) void llResetScript( ) void llResetTime( ) integer llReturnObjectsByID( list ObjectIDs ) integer llReturnObjectsByOwner( key ID, integer Scope ) void llRezAtRoot( string InventoryItem, vector Position, vector Velocity, rotation Rotation, integer StartParameter ) void llRezObject( string InventoryItem, vector Position, vector Velocity, rotation Rotation, integer StartParameter ) key llRezObjectWithParams( string InventoryItem, list Params ) float llRot2Angle( rotation Rotation ) vector llRot2Axis( rotation Rotation ) vector llRot2Euler( rotation Rotation ) vector llRot2Fwd( rotation Rotation ) vector llRot2Left( rotation Rotation ) vector llRot2Up( rotation Rotation ) rotation llRotBetween( vector Vector1, vector Vector2 ) void llRotLookAt( rotation Rotation, float Strength, float Damping ) integer llRotTarget( rotation Rotation, float LeeWay ) void llRotTargetRemove( integer Handle ) void llRotateTexture( float Radians, integer Face ) integer llRound( float Value ) string llSHA1String( string Text ) string llSHA256String( string text ) integer llSameGroup( key ID ) void llSay( integer Channel, string Text ) integer llScaleByFactor( float ScalingFactor ) void llScaleTexture( float Horizontal, float Vertical, integer Face ) integer llScriptDanger( vector Position ) void llScriptProfiler( integer State ) key llSendRemoteData( key ChannelID, string Destination, integer Value, string Text ) void llSensor( string Name, key ID, integer Type, float Range, float Arc ) void llSensorRemove( ) void llSensorRepeat( string Name, key ID, integer Type, float Range, float Arc, float Rate ) integer llSetAgentEnvironment( key agent_id, float transition, list Settings ) void llSetAgentRot( rotation rot, integer flags ) void llSetAlpha( float Opacity, integer Face ) void llSetAngularVelocity( vector AngVel, integer Local ) void llSetAnimationOverride( string AnimationState, string AnimationName ) void llSetBuoyancy( float Buoyancy ) void llSetCameraAtOffset( vector Offset ) void llSetCameraEyeOffset( vector Offset ) void llSetCameraParams( list Parameters ) void llSetClickAction( integer Action ) void llSetColor( vector Color, integer Face ) void llSetContentType( key HTTPRequestID, integer ContentType ) void llSetDamage( float Damage ) integer llSetEnvironment( vector Position, list EnvParams ) integer llSetExperienceKey( key ExperienceID ) void llSetForce( vector Force, integer Local ) void llSetForceAndTorque( vector Force, vector Torque, integer Local ) integer llSetGroundTexture( list Changes ) void llSetHoverHeight( float Height, integer Water, float Tau ) void llSetInventoryPermMask( string InventoryItem, integer PermissionFlag, integer PermissionMask ) void llSetKeyframedMotion( list Keyframes, list Options ) void llSetLinkAlpha( integer LinkNumber, float Opacity, integer Face ) void llSetLinkCamera( integer LinkNumber, vector EyeOffset, vector LookOffset ) void llSetLinkColor( integer LinkNumber, vector Color, integer Face ) void llSetLinkGLTFOverrides( integer link, integer face, list options ) integer llSetLinkMedia( integer Link, integer Face, list Parameters ) void llSetLinkPrimitiveParams( integer LinkNumber, list Parameters ) void llSetLinkPrimitiveParamsFast( integer LinkNumber, list Parameters ) void llSetLinkRenderMaterial( integer LinkNumber, string RenderMaterial, integer Face ) void llSetLinkSitFlags( integer LinkNumber, integer Flags ) void llSetLinkTexture( integer LinkNumber, string Texture, integer Face ) void llSetLinkTextureAnim( integer LinkNumber, integer Mode, integer Face, integer SizeX, integer SizeY, float Start, float Length, float Rate ) void llSetLocalRot( rotation Rotation ) integer llSetMemoryLimit( integer Limit ) void llSetObjectDesc( string Description ) void llSetObjectName( string Name ) void llSetObjectPermMask( integer PermissionFlag, integer PermissionMask ) void llSetParcelMusicURL( string URL ) void llSetPayPrice( integer Price, list QuickButtons ) void llSetPhysicsMaterial( integer MaterialBits, float GravityMultiplier, float Restitution, float Friction, float Density ) void llSetPos( vector Position ) integer llSetPrimMediaParams( integer Face, list MediaParameters ) void llSetPrimURL( string URL ) void llSetPrimitiveParams( list Parameters ) integer llSetRegionPos( vector Position ) void llSetRemoteScriptAccessPin( integer PIN ) void llSetRenderMaterial( string Material, integer Face ) void llSetRot( rotation Rotation ) void llSetScale( vector Scale ) void llSetScriptState( string ScriptName, integer Running ) void llSetSitText( string Text ) void llSetSoundQueueing( integer QueueEnable ) void llSetSoundRadius( float Radius ) void llSetStatus( integer Status, integer Value ) void llSetText( string Text, vector Color, float Opacity ) void llSetTexture( string Texture, integer Face ) void llSetTextureAnim( integer Mode, integer Face, integer SizeX, integer SizeY, float Start, float Length, float Rate ) void llSetTimerEvent( float Rate ) void llSetTorque( vector Torque, integer Local ) void llSetTouchText( string Text ) void llSetVehicleFlags( integer Flags ) void llSetVehicleFloatParam( integer ParameterName, float ParameterValue ) void llSetVehicleRotationParam( integer ParameterName, rotation ParameterValue ) void llSetVehicleType( integer Type ) void llSetVehicleVectorParam( integer ParameterName, vector ParameterValue ) void llSetVelocity( vector Velocity, integer Local ) void llShout( integer Channel, string Text ) string llSignRSA( string PrivateKey, string Message, string Algorithm ) float llSin( float Theta ) integer llSitOnLink( key AvatarID, integer LinkID ) void llSitTarget( vector Offset, rotation Rotation ) void llSleep( float Time ) void llSound( string Sound, float Volume, integer Queue, integer Loop ) void llSoundPreload( string Sound ) float llSqrt( float Value ) void llStartAnimation( string Animation ) void llStartObjectAnimation( string Animation ) void llStopAnimation( string Animation ) void llStopHover( ) void llStopLookAt( ) void llStopMoveToTarget( ) void llStopObjectAnimation( string Animation ) void llStopPointAt( ) void llStopSound( ) integer llStringLength( string Text ) string llStringToBase64( string Text ) string llStringTrim( string Text, integer TrimType ) integer llSubStringIndex( string Text, string Sequence ) void llTakeCamera( key AvatarID ) void llTakeControls( integer Controls, integer Accept, integer PassOn ) float llTan( float Theta ) integer llTarget( vector Position, float Range ) void llTargetOmega( vector Axis, float SpinRate, float Gain ) void llTargetRemove( integer Target ) void llTargetedEmail( integer Target, string Subject, string Text ) void llTeleportAgent( key AvatarID, string LandmarkName, vector Position, vector LookAtPoint ) void llTeleportAgentGlobalCoords( key AvatarID, vector GlobalPosition, vector RegionPosition, vector LookAtPoint ) void llTeleportAgentHome( key AvatarID ) void llTextBox( key AvatarID, string Text, integer Channel ) string llToLower( string Text ) string llToUpper( string Text ) key llTransferLindenDollars( key AvatarID, integer Amount ) integer llTransferOwnership( key AgentID, integer Flags, list Params ) void llTriggerSound( string Sound, float Volume ) void llTriggerSoundLimited( string Sound, float Volume, vector TNE, vector BSW ) void llUnSit( key AvatarID ) string llUnescapeURL( string URL ) void llUpdateCharacter( list Options ) key llUpdateKeyValue( string Key, string Value, integer Checked, string OriginalValue ) float llVecDist( vector Location1, vector Location2 ) float llVecMag( vector Vector ) vector llVecNorm( vector Vector ) integer llVerifyRSA( string PublicKey, string Message, string Signature, string Algorithm ) void llVolumeDetect( integer DetectEnabled ) void llWanderWithin( vector Origin, vector Area, list Options ) float llWater( vector Offset ) void llWhisper( integer Channel, string Text ) vector llWind( vector Offset ) vector llWorldPosToHUD( vector world_pos ) string llXorBase64( string Text1, string Text2 ) string llXorBase64Strings( string Text1, string Text2 ) string llXorBase64StringsCorrect( string Text1, string Text2 ) vector llsRGB2Linear( vector srgb ) const integer ACTIVE = 0x2 const integer AGENT = 0x1 const integer AGENT_ALWAYS_RUN = 0x1000 const integer AGENT_ATTACHMENTS = 0x2 const integer AGENT_AUTOMATED = 0x4000 const integer AGENT_AUTOPILOT = 0x2000 const integer AGENT_AWAY = 0x40 const integer AGENT_BUSY = 0x800 const integer AGENT_BY_LEGACY_NAME = 0x1 const integer AGENT_BY_USERNAME = 0x10 const integer AGENT_CROUCHING = 0x400 const integer AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT = 0x8000 const integer AGENT_FLYING = 0x1 const integer AGENT_IN_AIR = 0x100 const integer AGENT_LIST_PARCEL = 1 const integer AGENT_LIST_PARCEL_OWNER = 2 const integer AGENT_LIST_REGION = 4 const integer AGENT_MOUSELOOK = 0x8 const integer AGENT_ON_OBJECT = 0x20 const integer AGENT_SCRIPTED = 0x4 const integer AGENT_SITTING = 0x10 const integer AGENT_TYPING = 0x200 const integer AGENT_WALKING = 0x80 const integer ALL_SIDES = -1 const integer ANIM_ON = 0x1 const integer ATTACH_ANY_HUD = -1 const integer ATTACH_AVATAR_CENTER = 40 const integer ATTACH_BACK = 9 const integer ATTACH_BELLY = 28 const integer ATTACH_CHEST = 1 const integer ATTACH_CHIN = 12 const integer ATTACH_FACE_JAW = 47 const integer ATTACH_FACE_LEAR = 48 const integer ATTACH_FACE_LEYE = 50 const integer ATTACH_FACE_REAR = 49 const integer ATTACH_FACE_REYE = 51 const integer ATTACH_FACE_TONGUE = 52 const integer ATTACH_GROIN = 53 const integer ATTACH_HEAD = 2 const integer ATTACH_HIND_LFOOT = 54 const integer ATTACH_HIND_RFOOT = 55 const integer ATTACH_HUD_BOTTOM = 37 const integer ATTACH_HUD_BOTTOM_LEFT = 36 const integer ATTACH_HUD_BOTTOM_RIGHT = 38 const integer ATTACH_HUD_CENTER_1 = 35 const integer ATTACH_HUD_CENTER_2 = 31 const integer ATTACH_HUD_TOP_CENTER = 33 const integer ATTACH_HUD_TOP_LEFT = 34 const integer ATTACH_HUD_TOP_RIGHT = 32 const integer ATTACH_LEAR = 13 const integer ATTACH_LEFT_PEC = 29 const integer ATTACH_LEYE = 15 const integer ATTACH_LFOOT = 7 const integer ATTACH_LHAND = 5 const integer ATTACH_LHAND_RING1 = 41 const integer ATTACH_LHIP = 25 const integer ATTACH_LLARM = 21 const integer ATTACH_LLLEG = 27 const integer ATTACH_LPEC = 30 const integer ATTACH_LSHOULDER = 3 const integer ATTACH_LUARM = 20 const integer ATTACH_LULEG = 26 const integer ATTACH_LWING = 45 const integer ATTACH_MOUTH = 11 const integer ATTACH_NECK = 39 const integer ATTACH_NOSE = 17 const integer ATTACH_PELVIS = 10 const integer ATTACH_REAR = 14 const integer ATTACH_REYE = 16 const integer ATTACH_RFOOT = 8 const integer ATTACH_RHAND = 6 const integer ATTACH_RHAND_RING1 = 42 const integer ATTACH_RHIP = 22 const integer ATTACH_RIGHT_PEC = 30 const integer ATTACH_RLARM = 19 const integer ATTACH_RLLEG = 24 const integer ATTACH_RPEC = 29 const integer ATTACH_RSHOULDER = 4 const integer ATTACH_RUARM = 18 const integer ATTACH_RULEG = 23 const integer ATTACH_RWING = 46 const integer ATTACH_TAIL_BASE = 43 const integer ATTACH_TAIL_TIP = 44 const integer AVOID_CHARACTERS = 1 const integer AVOID_DYNAMIC_OBSTACLES = 2 const integer AVOID_NONE = 0 const integer BEACON_MAP = 1 const integer CAMERA_ACTIVE = 12 const integer CAMERA_BEHINDNESS_ANGLE = 8 const integer CAMERA_BEHINDNESS_LAG = 9 const integer CAMERA_DISTANCE = 7 const integer CAMERA_FOCUS = 17 const integer CAMERA_FOCUS_LAG = 6 const integer CAMERA_FOCUS_LOCKED = 22 const integer CAMERA_FOCUS_OFFSET = 1 const integer CAMERA_FOCUS_THRESHOLD = 11 const integer CAMERA_PITCH = 0 const integer CAMERA_POSITION = 13 const integer CAMERA_POSITION_LAG = 5 const integer CAMERA_POSITION_LOCKED = 21 const integer CAMERA_POSITION_THRESHOLD = 10 const integer CHANGED_ALLOWED_DROP = 0x40 const integer CHANGED_COLOR = 0x2 const integer CHANGED_INVENTORY = 0x1 const integer CHANGED_LINK = 0x20 const integer CHANGED_MEDIA = 0x800 const integer CHANGED_OWNER = 0x80 const integer CHANGED_REGION = 0x100 const integer CHANGED_REGION_START = 0x400 const integer CHANGED_RENDER_MATERIAL = 0x1000 const integer CHANGED_SCALE = 0x8 const integer CHANGED_SHAPE = 0x4 const integer CHANGED_TELEPORT = 0x200 const integer CHANGED_TEXTURE = 0x10 const integer CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES = 14 const integer CHARACTER_AVOIDANCE_MODE = 5 const integer CHARACTER_CMD_JUMP = 0x01 const integer CHARACTER_CMD_SMOOTH_STOP = 2 const integer CHARACTER_CMD_STOP = 0x00 const integer CHARACTER_DESIRED_SPEED = 1 const integer CHARACTER_DESIRED_TURN_SPEED = 12 const integer CHARACTER_LENGTH = 3 const integer CHARACTER_MAX_ACCEL = 8 const integer CHARACTER_MAX_DECEL = 9 const integer CHARACTER_MAX_SPEED = 13 const integer CHARACTER_MAX_TURN_RADIUS = 10 const integer CHARACTER_ORIENTATION = 4 const integer CHARACTER_RADIUS = 2 const integer CHARACTER_STAY_WITHIN_PARCEL = 15 const integer CHARACTER_TYPE = 6 const integer CHARACTER_TYPE_A = 0 const integer CHARACTER_TYPE_B = 1 const integer CHARACTER_TYPE_C = 2 const integer CHARACTER_TYPE_D = 3 const integer CHARACTER_TYPE_NONE = 4 const integer CLICK_ACTION_BUY = 2 const integer CLICK_ACTION_DISABLED = 8 const integer CLICK_ACTION_IGNORE = 9 const integer CLICK_ACTION_NONE = 0 const integer CLICK_ACTION_OPEN = 4 const integer CLICK_ACTION_OPEN_MEDIA = 6 const integer CLICK_ACTION_PAY = 3 const integer CLICK_ACTION_PLAY = 5 const integer CLICK_ACTION_SIT = 1 const integer CLICK_ACTION_TOUCH = 0 const integer CLICK_ACTION_ZOOM = 7 const integer COMBAT_CHANNEL = 2147483646 const string COMBAT_LOG_ID = "45e0fcfa-2268-4490-a51c-3e51bdfe80d1" const integer CONTENT_TYPE_ATOM = 4 const integer CONTENT_TYPE_FORM = 7 const integer CONTENT_TYPE_HTML = 1 const integer CONTENT_TYPE_JSON = 5 const integer CONTENT_TYPE_LLSD = 6 const integer CONTENT_TYPE_RSS = 8 const integer CONTENT_TYPE_TEXT = 0 const integer CONTENT_TYPE_XHTML = 3 const integer CONTENT_TYPE_XML = 2 const integer CONTROL_BACK = 0x2 const integer CONTROL_DOWN = 0x20 const integer CONTROL_FWD = 0x1 const integer CONTROL_LBUTTON = 0x10000000 const integer CONTROL_LEFT = 0x4 const integer CONTROL_ML_LBUTTON = 0x40000000 const integer CONTROL_RIGHT = 0x8 const integer CONTROL_ROT_LEFT = 0x100 const integer CONTROL_ROT_RIGHT = 0x200 const integer CONTROL_UP = 0x10 const integer DAMAGEABLE = 0x20 const integer DAMAGE_TYPE_ACID = 1 const integer DAMAGE_TYPE_BLUDGEONING = 2 const integer DAMAGE_TYPE_COLD = 3 const integer DAMAGE_TYPE_ELECTRIC = 4 const integer DAMAGE_TYPE_EMOTIONAL = 14 const integer DAMAGE_TYPE_FIRE = 5 const integer DAMAGE_TYPE_FORCE = 6 const integer DAMAGE_TYPE_GENERIC = 0 const integer DAMAGE_TYPE_IMPACT = -1 const integer DAMAGE_TYPE_NECROTIC = 7 const integer DAMAGE_TYPE_PIERCING = 8 const integer DAMAGE_TYPE_POISON = 9 const integer DAMAGE_TYPE_PSYCHIC = 10 const integer DAMAGE_TYPE_RADIANT = 11 const integer DAMAGE_TYPE_SLASHING = 12 const integer DAMAGE_TYPE_SONIC = 13 const integer DATA_BORN = 3 const integer DATA_NAME = 2 const integer DATA_ONLINE = 1 const integer DATA_PAYINFO = 8 const integer DATA_RATING = 4 const integer DATA_SIM_POS = 5 const integer DATA_SIM_RATING = 7 const integer DATA_SIM_STATUS = 6 const integer DEBUG_CHANNEL = 2147483647 const float DEG_TO_RAD = 0.017453293 const integer DENSITY = 1 const integer DEREZ_DIE = 0 const integer DEREZ_MAKE_TEMP = 1 const integer DEREZ_TO_INVENTORY = 2 const integer ENVIRONMENT_DAYINFO = 200 const integer ENV_INVALID_AGENT = -4 const integer ENV_INVALID_RULE = -5 const integer ENV_NOT_EXPERIENCE = -1 const integer ENV_NO_ENVIRONMENT = -3 const integer ENV_NO_EXPERIENCE_LAND = -7 const integer ENV_NO_EXPERIENCE_PERMISSION = -2 const integer ENV_NO_PERMISSIONS = -9 const integer ENV_THROTTLE = -8 const integer ENV_VALIDATION_FAIL = -6 const string EOF = "\n\n\n" const integer ERR_GENERIC = -1 const integer ERR_MALFORMED_PARAMS = -3 const integer ERR_PARCEL_PERMISSIONS = -2 const integer ERR_RUNTIME_PERMISSIONS = -4 const integer ERR_THROTTLED = -5 const integer ESTATE_ACCESS_ALLOWED_AGENT_ADD = 4 const integer ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 8 const integer ESTATE_ACCESS_ALLOWED_GROUP_ADD = 16 const integer ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 32 const integer ESTATE_ACCESS_BANNED_AGENT_ADD = 64 const integer ESTATE_ACCESS_BANNED_AGENT_REMOVE = 128 const integer FALSE = 0 const integer FILTER_FLAGS = 2 const integer FILTER_FLAG_HUDS = 0x0001 const integer FILTER_INCLUDE = 1 const integer FORCE_DIRECT_PATH = 1 const integer FRICTION = 2 const integer GAME_CONTROL_AXIS_LEFTX = 0 const integer GAME_CONTROL_AXIS_LEFTY = 1 const integer GAME_CONTROL_AXIS_RIGHTX = 2 const integer GAME_CONTROL_AXIS_RIGHTY = 3 const integer GAME_CONTROL_AXIS_TRIGGERLEFT = 4 const integer GAME_CONTROL_AXIS_TRIGGERRIGHT = 5 const integer GAME_CONTROL_BUTTON_A = 0x1 const integer GAME_CONTROL_BUTTON_B = 0x2 const integer GAME_CONTROL_BUTTON_BACK = 0x10 const integer GAME_CONTROL_BUTTON_DPAD_DOWN = 0x1000 const integer GAME_CONTROL_BUTTON_DPAD_LEFT = 0x2000 const integer GAME_CONTROL_BUTTON_DPAD_RIGHT = 0x4000 const integer GAME_CONTROL_BUTTON_DPAD_UP = 0x800 const integer GAME_CONTROL_BUTTON_GUIDE = 0x20 const integer GAME_CONTROL_BUTTON_LEFTSHOULDER = 0x200 const integer GAME_CONTROL_BUTTON_LEFTSTICK = 0x80 const integer GAME_CONTROL_BUTTON_MISC1 = 0x8000 const integer GAME_CONTROL_BUTTON_PADDLE1 = 0x10000 const integer GAME_CONTROL_BUTTON_PADDLE2 = 0x20000 const integer GAME_CONTROL_BUTTON_PADDLE3 = 0x40000 const integer GAME_CONTROL_BUTTON_PADDLE4 = 0x80000 const integer GAME_CONTROL_BUTTON_RIGHTSHOULDER = 0x400 const integer GAME_CONTROL_BUTTON_RIGHTSTICK = 0x100 const integer GAME_CONTROL_BUTTON_START = 0x40 const integer GAME_CONTROL_BUTTON_TOUCHPAD = 0x100000 const integer GAME_CONTROL_BUTTON_X = 0x4 const integer GAME_CONTROL_BUTTON_Y = 0x8 const integer GCNP_GET_WALKABILITY = 2 const integer GCNP_RADIUS = 0 const integer GCNP_STATIC = 1 const integer GRAVITY_MULTIPLIER = 8 const integer HORIZONTAL = 1 const integer HTTP_ACCEPT = 8 const integer HTTP_BODY_MAXLENGTH = 2 const integer HTTP_BODY_TRUNCATED = 0 const integer HTTP_CUSTOM_HEADER = 5 const integer HTTP_EXTENDED_ERROR = 9 const integer HTTP_METHOD = 0 const integer HTTP_MIMETYPE = 1 const integer HTTP_PRAGMA_NO_CACHE = 6 const integer HTTP_USER_AGENT = 7 const integer HTTP_VERBOSE_THROTTLE = 4 const integer HTTP_VERIFY_CERT = 3 const string IMG_USE_BAKED_AUX1 = "9742065b-19b5-297c-858a-29711d539043" const string IMG_USE_BAKED_AUX2 = "03642e83-2bd1-4eb9-34b4-4c47ed586d2d" const string IMG_USE_BAKED_AUX3 = "edd51b77-fc10-ce7a-4b3d-011dfc349e4f" const string IMG_USE_BAKED_EYES = "52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a" const string IMG_USE_BAKED_HAIR = "09aac1fb-6bce-0bee-7d44-caac6dbb6c63" const string IMG_USE_BAKED_HEAD = "5a9f4a74-30f2-821c-b88d-70499d3e7183" const string IMG_USE_BAKED_LEFTARM = "ff62763f-d60a-9855-890b-0c96f8f8cd98" const string IMG_USE_BAKED_LEFTLEG = "8e915e25-31d1-cc95-ae08-d58a47488251" const string IMG_USE_BAKED_LOWER = "24daea5f-0539-cfcf-047f-fbc40b2786ba" const string IMG_USE_BAKED_SKIRT = "43529ce8-7faa-ad92-165a-bc4078371687" const string IMG_USE_BAKED_UPPER = "ae2de45c-d252-50b8-5c6e-19f39ce79317" const integer INVENTORY_ALL = -1 const integer INVENTORY_ANIMATION = 20 const integer INVENTORY_BODYPART = 13 const integer INVENTORY_CLOTHING = 5 const integer INVENTORY_GESTURE = 21 const integer INVENTORY_LANDMARK = 3 const integer INVENTORY_MATERIAL = 57 const integer INVENTORY_NONE = -1 const integer INVENTORY_NOTECARD = 7 const integer INVENTORY_OBJECT = 6 const integer INVENTORY_SCRIPT = 10 const integer INVENTORY_SETTING = 56 const integer INVENTORY_SOUND = 1 const integer INVENTORY_TEXTURE = 0 const integer JSON_APPEND = -1 const string JSON_ARRAY = "﷒" const string JSON_DELETE = "﷘" const string JSON_FALSE = "﷗" const string JSON_INVALID = "﷐" const string JSON_NULL = "﷕" const string JSON_NUMBER = "﷓" const string JSON_OBJECT = "﷑" const string JSON_STRING = "﷔" const string JSON_TRUE = "﷖" const integer KFM_CMD_PAUSE = 2 const integer KFM_CMD_PLAY = 0 const integer KFM_CMD_STOP = 1 const integer KFM_COMMAND = 0 const integer KFM_DATA = 2 const integer KFM_FORWARD = 0 const integer KFM_LOOP = 1 const integer KFM_MODE = 1 const integer KFM_PING_PONG = 2 const integer KFM_REVERSE = 3 const integer KFM_ROTATION = 1 const integer KFM_TRANSLATION = 2 const integer LAND_LARGE_BRUSH = 3 const integer LAND_LEVEL = 0 const integer LAND_LOWER = 2 const integer LAND_MEDIUM_BRUSH = 2 const integer LAND_NOISE = 4 const integer LAND_RAISE = 1 const integer LAND_REVERT = 5 const integer LAND_SMALL_BRUSH = 1 const integer LAND_SMOOTH = 3 const float LEGACY_MASS_FACTOR = 0.01 const integer LINKSETDATA_DELETE = 2 const integer LINKSETDATA_EMEMORY = 1 const integer LINKSETDATA_ENOKEY = 2 const integer LINKSETDATA_EPROTECTED = 3 const integer LINKSETDATA_MULTIDELETE = 3 const integer LINKSETDATA_NOTFOUND = 4 const integer LINKSETDATA_NOUPDATE = 5 const integer LINKSETDATA_OK = 0 const integer LINKSETDATA_RESET = 0 const integer LINKSETDATA_UPDATE = 1 const integer LINK_ALL_CHILDREN = -3 const integer LINK_ALL_OTHERS = -2 const integer LINK_ROOT = 1 const integer LINK_SET = -1 const integer LINK_THIS = -4 const integer LIST_STAT_GEOMETRIC_MEAN = 9 const integer LIST_STAT_MAX = 2 const integer LIST_STAT_MEAN = 3 const integer LIST_STAT_MEDIAN = 4 const integer LIST_STAT_MIN = 1 const integer LIST_STAT_NUM_COUNT = 8 const integer LIST_STAT_RANGE = 0 const integer LIST_STAT_STD_DEV = 5 const integer LIST_STAT_SUM = 6 const integer LIST_STAT_SUM_SQUARES = 7 const integer LOOP = 0x2 const integer MASK_BASE = 0 const integer MASK_COMBINED = 0x10 const integer MASK_EVERYONE = 3 const integer MASK_GROUP = 2 const integer MASK_NEXT = 4 const integer MASK_OWNER = 1 const string NAK = "\n\n" const integer NAVIGATE_TO_GOAL_REACHED_DIST = 2 const string NULL_KEY = "00000000-0000-0000-0000-000000000000" const integer OBJECT_ACCOUNT_LEVEL = 41 const integer OBJECT_ANIMATED_COUNT = 39 const integer OBJECT_ANIMATED_SLOTS_AVAILABLE = 40 const integer OBJECT_ATTACHED_POINT = 19 const integer OBJECT_ATTACHED_SLOTS_AVAILABLE = 35 const integer OBJECT_BODY_SHAPE_TYPE = 26 const integer OBJECT_CHARACTER_TIME = 17 const integer OBJECT_CLICK_ACTION = 28 const integer OBJECT_CREATION_TIME = 36 const integer OBJECT_CREATOR = 8 const integer OBJECT_DAMAGE = 51 const integer OBJECT_DAMAGE_TYPE = 52 const integer OBJECT_DESC = 2 const integer OBJECT_GROUP = 7 const integer OBJECT_GROUP_TAG = 33 const integer OBJECT_HEALTH = 50 const integer OBJECT_HOVER_HEIGHT = 25 const integer OBJECT_LAST_OWNER_ID = 27 const integer OBJECT_LINK_NUMBER = 46 const integer OBJECT_MASS = 43 const integer OBJECT_MATERIAL = 42 const integer OBJECT_NAME = 1 const integer OBJECT_OMEGA = 29 const integer OBJECT_OWNER = 6 const integer OBJECT_PATHFINDING_TYPE = 20 const integer OBJECT_PERMS = 53 const integer OBJECT_PERMS_COMBINED = 54 const integer OBJECT_PHANTOM = 22 const integer OBJECT_PHYSICS = 21 const integer OBJECT_PHYSICS_COST = 16 const integer OBJECT_POS = 3 const integer OBJECT_PRIM_COUNT = 30 const integer OBJECT_PRIM_EQUIVALENCE = 13 const integer OBJECT_RENDER_WEIGHT = 24 const integer OBJECT_RETURN_PARCEL = 1 const integer OBJECT_RETURN_PARCEL_OWNER = 2 const integer OBJECT_RETURN_REGION = 4 const integer OBJECT_REZZER_KEY = 32 const integer OBJECT_REZ_TIME = 45 const integer OBJECT_ROOT = 18 const integer OBJECT_ROT = 4 const integer OBJECT_RUNNING_SCRIPT_COUNT = 9 const integer OBJECT_SCALE = 47 const integer OBJECT_SCRIPT_MEMORY = 11 const integer OBJECT_SCRIPT_TIME = 12 const integer OBJECT_SELECT_COUNT = 37 const integer OBJECT_SERVER_COST = 14 const integer OBJECT_SIT_COUNT = 38 const integer OBJECT_STREAMING_COST = 15 const integer OBJECT_TEMP_ATTACHED = 34 const integer OBJECT_TEMP_ON_REZ = 23 const integer OBJECT_TEXT = 44 const integer OBJECT_TEXT_ALPHA = 49 const integer OBJECT_TEXT_COLOR = 48 const integer OBJECT_TOTAL_INVENTORY_COUNT = 31 const integer OBJECT_TOTAL_SCRIPT_COUNT = 10 const integer OBJECT_UNKNOWN_DETAIL = -1 const integer OBJECT_VELOCITY = 5 const integer OPT_AVATAR = 1 const integer OPT_CHARACTER = 2 const integer OPT_EXCLUSION_VOLUME = 6 const integer OPT_LEGACY_LINKSET = 0 const integer OPT_MATERIAL_VOLUME = 5 const integer OPT_OTHER = -1 const integer OPT_STATIC_OBSTACLE = 4 const integer OPT_WALKABLE = 3 const integer OVERRIDE_GLTF_BASE_ALPHA = 2 const integer OVERRIDE_GLTF_BASE_ALPHA_MASK = 4 const integer OVERRIDE_GLTF_BASE_ALPHA_MODE = 3 const integer OVERRIDE_GLTF_BASE_COLOR_FACTOR = 1 const integer OVERRIDE_GLTF_BASE_DOUBLE_SIDED = 5 const integer OVERRIDE_GLTF_EMISSIVE_FACTOR = 8 const integer OVERRIDE_GLTF_METALLIC_FACTOR = 6 const integer OVERRIDE_GLTF_ROUGHNESS_FACTOR = 7 const integer PARCEL_COUNT_GROUP = 2 const integer PARCEL_COUNT_OTHER = 3 const integer PARCEL_COUNT_OWNER = 1 const integer PARCEL_COUNT_SELECTED = 4 const integer PARCEL_COUNT_TEMP = 5 const integer PARCEL_COUNT_TOTAL = 0 const integer PARCEL_DETAILS_AREA = 4 const integer PARCEL_DETAILS_DESC = 1 const integer PARCEL_DETAILS_FLAGS = 12 const integer PARCEL_DETAILS_GROUP = 3 const integer PARCEL_DETAILS_ID = 5 const integer PARCEL_DETAILS_LANDING_LOOKAT = 10 const integer PARCEL_DETAILS_LANDING_POINT = 9 const integer PARCEL_DETAILS_NAME = 0 const integer PARCEL_DETAILS_OWNER = 2 const integer PARCEL_DETAILS_PRIM_CAPACITY = 7 const integer PARCEL_DETAILS_PRIM_USED = 8 const integer PARCEL_DETAILS_SCRIPT_DANGER = 13 const integer PARCEL_DETAILS_SEE_AVATARS = 6 const integer PARCEL_DETAILS_TP_ROUTING = 11 const integer PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x08000000 const integer PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x4000000 const integer PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x40 const integer PARCEL_FLAG_ALLOW_DAMAGE = 0x20 const integer PARCEL_FLAG_ALLOW_FLY = 0x1 const integer PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000 const integer PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x2000000 const integer PARCEL_FLAG_ALLOW_LANDMARK = 0x8 const integer PARCEL_FLAG_ALLOW_SCRIPTS = 0x2 const integer PARCEL_FLAG_ALLOW_TERRAFORM = 0x10 const integer PARCEL_FLAG_LINDEN_HOMES = 0x800000 const integer PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x8000 const integer PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x200000 const integer PARCEL_FLAG_USE_ACCESS_GROUP = 0x100 const integer PARCEL_FLAG_USE_ACCESS_LIST = 0x200 const integer PARCEL_FLAG_USE_BAN_LIST = 0x400 const integer PARCEL_FLAG_USE_LAND_PASS_LIST = 0x800 const integer PARCEL_MEDIA_COMMAND_AGENT = 7 const integer PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9 const integer PARCEL_MEDIA_COMMAND_DESC = 12 const integer PARCEL_MEDIA_COMMAND_LOOP = 3 const integer PARCEL_MEDIA_COMMAND_LOOP_SET = 13 const integer PARCEL_MEDIA_COMMAND_PAUSE = 1 const integer PARCEL_MEDIA_COMMAND_PLAY = 2 const integer PARCEL_MEDIA_COMMAND_SIZE = 11 const integer PARCEL_MEDIA_COMMAND_STOP = 0 const integer PARCEL_MEDIA_COMMAND_TEXTURE = 4 const integer PARCEL_MEDIA_COMMAND_TIME = 6 const integer PARCEL_MEDIA_COMMAND_TYPE = 10 const integer PARCEL_MEDIA_COMMAND_UNLOAD = 8 const integer PARCEL_MEDIA_COMMAND_URL = 5 const integer PASSIVE = 0x4 const integer PASS_ALWAYS = 1 const integer PASS_IF_NOT_HANDLED = 0 const integer PASS_NEVER = 2 const integer PATROL_PAUSE_AT_WAYPOINTS = 0 const integer PAYMENT_INFO_ON_FILE = 1 const integer PAYMENT_INFO_USED = 2 const integer PAY_DEFAULT = -2 const integer PAY_HIDE = -1 const integer PERMISSION_ATTACH = 0x20 const integer PERMISSION_CHANGE_JOINTS = 0x100 const integer PERMISSION_CHANGE_LINKS = 0x80 const integer PERMISSION_CHANGE_PERMISSIONS = 0x200 const integer PERMISSION_CONTROL_CAMERA = 0x800 const integer PERMISSION_DEBIT = 0x2 const integer PERMISSION_OVERRIDE_ANIMATIONS = 0x8000 const integer PERMISSION_RELEASE_OWNERSHIP = 0x40 const integer PERMISSION_REMAP_CONTROLS = 0x8 const integer PERMISSION_RETURN_OBJECTS = 65536 const integer PERMISSION_SILENT_ESTATE_MANAGEMENT = 0x4000 const integer PERMISSION_TAKE_CONTROLS = 0x4 const integer PERMISSION_TELEPORT = 0x1000 const integer PERMISSION_TRACK_CAMERA = 0x400 const integer PERMISSION_TRIGGER_ANIMATION = 0x10 const integer PERM_ALL = 0x7FFFFFFF const integer PERM_COPY = 0x8000 const integer PERM_MODIFY = 0x4000 const integer PERM_MOVE = 0x80000 const integer PERM_TRANSFER = 0x2000 const float PI = 3.14159265 const integer PING_PONG = 0x8 const float PI_BY_TWO = 1.57079633 const integer PRIM_ALLOW_UNSIT = 39 const integer PRIM_ALPHA_MODE = 38 const integer PRIM_ALPHA_MODE_BLEND = 1 const integer PRIM_ALPHA_MODE_EMISSIVE = 3 const integer PRIM_ALPHA_MODE_MASK = 2 const integer PRIM_ALPHA_MODE_NONE = 0 const integer PRIM_BUMP_BARK = 4 const integer PRIM_BUMP_BLOBS = 12 const integer PRIM_BUMP_BRICKS = 5 const integer PRIM_BUMP_BRIGHT = 1 const integer PRIM_BUMP_CHECKER = 6 const integer PRIM_BUMP_CONCRETE = 7 const integer PRIM_BUMP_DARK = 2 const integer PRIM_BUMP_DISKS = 10 const integer PRIM_BUMP_GRAVEL = 11 const integer PRIM_BUMP_LARGETILE = 14 const integer PRIM_BUMP_NONE = 0 const integer PRIM_BUMP_SHINY = 19 const integer PRIM_BUMP_SIDING = 13 const integer PRIM_BUMP_STONE = 9 const integer PRIM_BUMP_STUCCO = 15 const integer PRIM_BUMP_SUCTION = 16 const integer PRIM_BUMP_TILE = 8 const integer PRIM_BUMP_WEAVE = 17 const integer PRIM_BUMP_WOOD = 3 const integer PRIM_CAST_SHADOWS = 24 const integer PRIM_CLICK_ACTION = 43 const integer PRIM_COLLISION_SOUND = 53 const integer PRIM_COLOR = 18 const integer PRIM_DAMAGE = 51 const integer PRIM_DESC = 28 const integer PRIM_FLEXIBLE = 21 const integer PRIM_FULLBRIGHT = 20 const integer PRIM_GLOW = 25 const integer PRIM_GLTF_ALPHA_MODE_BLEND = 1 const integer PRIM_GLTF_ALPHA_MODE_MASK = 2 const integer PRIM_GLTF_ALPHA_MODE_OPAQUE = 0 const integer PRIM_GLTF_BASE_COLOR = 48 const integer PRIM_GLTF_EMISSIVE = 46 const integer PRIM_GLTF_METALLIC_ROUGHNESS = 47 const integer PRIM_GLTF_NORMAL = 45 const integer PRIM_HEALTH = 52 const integer PRIM_HOLE_CIRCLE = 0x10 const integer PRIM_HOLE_DEFAULT = 0x00 const integer PRIM_HOLE_SQUARE = 0x20 const integer PRIM_HOLE_TRIANGLE = 0x30 const integer PRIM_LINK_TARGET = 34 const integer PRIM_MATERIAL = 2 const integer PRIM_MATERIAL_DENSITY = 0x1 const integer PRIM_MATERIAL_FLESH = 4 const integer PRIM_MATERIAL_FRICTION = 0x2 const integer PRIM_MATERIAL_GLASS = 2 const integer PRIM_MATERIAL_GRAVITY_MULTIPLIER = 0x8 const integer PRIM_MATERIAL_LIGHT = 7 const integer PRIM_MATERIAL_METAL = 1 const integer PRIM_MATERIAL_PLASTIC = 5 const integer PRIM_MATERIAL_RESTITUTION = 0x4 const integer PRIM_MATERIAL_RUBBER = 6 const integer PRIM_MATERIAL_STONE = 0 const integer PRIM_MATERIAL_WOOD = 3 const integer PRIM_MEDIA_ALT_IMAGE_ENABLE = 0 const integer PRIM_MEDIA_AUTO_LOOP = 4 const integer PRIM_MEDIA_AUTO_PLAY = 5 const integer PRIM_MEDIA_AUTO_SCALE = 6 const integer PRIM_MEDIA_AUTO_ZOOM = 7 const integer PRIM_MEDIA_CONTROLS = 1 const integer PRIM_MEDIA_CONTROLS_MINI = 1 const integer PRIM_MEDIA_CONTROLS_STANDARD = 0 const integer PRIM_MEDIA_CURRENT_URL = 2 const integer PRIM_MEDIA_FIRST_CLICK_INTERACT = 8 const integer PRIM_MEDIA_HEIGHT_PIXELS = 10 const integer PRIM_MEDIA_HOME_URL = 3 const integer PRIM_MEDIA_MAX_HEIGHT_PIXELS = 2048 const integer PRIM_MEDIA_MAX_URL_LENGTH = 1024 const integer PRIM_MEDIA_MAX_WHITELIST_COUNT = 64 const integer PRIM_MEDIA_MAX_WHITELIST_SIZE = 1024 const integer PRIM_MEDIA_MAX_WIDTH_PIXELS = 2048 const integer PRIM_MEDIA_PARAM_MAX = 14 const integer PRIM_MEDIA_PERMS_CONTROL = 14 const integer PRIM_MEDIA_PERMS_INTERACT = 13 const integer PRIM_MEDIA_PERM_ANYONE = 4 const integer PRIM_MEDIA_PERM_GROUP = 2 const integer PRIM_MEDIA_PERM_NONE = 0 const integer PRIM_MEDIA_PERM_OWNER = 1 const integer PRIM_MEDIA_WHITELIST = 12 const integer PRIM_MEDIA_WHITELIST_ENABLE = 11 const integer PRIM_MEDIA_WIDTH_PIXELS = 9 const integer PRIM_NAME = 27 const integer PRIM_NORMAL = 37 const integer PRIM_OMEGA = 32 const integer PRIM_PHANTOM = 5 const integer PRIM_PHYSICS = 3 const integer PRIM_PHYSICS_SHAPE_CONVEX = 2 const integer PRIM_PHYSICS_SHAPE_NONE = 1 const integer PRIM_PHYSICS_SHAPE_PRIM = 0 const integer PRIM_PHYSICS_SHAPE_TYPE = 30 const integer PRIM_POINT_LIGHT = 23 const integer PRIM_POSITION = 6 const integer PRIM_POS_LOCAL = 33 const integer PRIM_PROJECTOR = 42 const integer PRIM_REFLECTION_PROBE = 44 const integer PRIM_REFLECTION_PROBE_BOX = 1 const integer PRIM_REFLECTION_PROBE_DYNAMIC = 2 const integer PRIM_REFLECTION_PROBE_MIRROR = 4 const integer PRIM_RENDER_MATERIAL = 49 const integer PRIM_ROTATION = 8 const integer PRIM_ROT_LOCAL = 29 const integer PRIM_SCRIPTED_SIT_ONLY = 40 const integer PRIM_SCULPT_FLAG_ANIMESH = 32 const integer PRIM_SCULPT_FLAG_INVERT = 64 const integer PRIM_SCULPT_FLAG_MIRROR = 128 const integer PRIM_SCULPT_TYPE_CYLINDER = 4 const integer PRIM_SCULPT_TYPE_MASK = 7 const integer PRIM_SCULPT_TYPE_MESH = 5 const integer PRIM_SCULPT_TYPE_PLANE = 3 const integer PRIM_SCULPT_TYPE_SPHERE = 1 const integer PRIM_SCULPT_TYPE_TORUS = 2 const integer PRIM_SHINY_HIGH = 3 const integer PRIM_SHINY_LOW = 1 const integer PRIM_SHINY_MEDIUM = 2 const integer PRIM_SHINY_NONE = 0 const integer PRIM_SIT_FLAGS = 50 const integer PRIM_SIT_TARGET = 41 const integer PRIM_SIZE = 7 const integer PRIM_SLICE = 35 const integer PRIM_SPECULAR = 36 const integer PRIM_TEMP_ON_REZ = 4 const integer PRIM_TEXGEN = 22 const integer PRIM_TEXGEN_DEFAULT = 0 const integer PRIM_TEXGEN_PLANAR = 1 const integer PRIM_TEXT = 26 const integer PRIM_TEXTURE = 17 const integer PRIM_TYPE = 9 const integer PRIM_TYPE_BOX = 0 const integer PRIM_TYPE_CYLINDER = 1 const integer PRIM_TYPE_PRISM = 2 const integer PRIM_TYPE_RING = 6 const integer PRIM_TYPE_SCULPT = 7 const integer PRIM_TYPE_SPHERE = 3 const integer PRIM_TYPE_TORUS = 4 const integer PRIM_TYPE_TUBE = 5 const integer PROFILE_NONE = 0 const integer PROFILE_SCRIPT_MEMORY = 1 const integer PSYS_PART_BF_DEST_COLOR = 2 const integer PSYS_PART_BF_ONE = 0 const integer PSYS_PART_BF_ONE_MINUS_DEST_COLOR = 4 const integer PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA = 9 const integer PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR = 5 const integer PSYS_PART_BF_SOURCE_ALPHA = 7 const integer PSYS_PART_BF_SOURCE_COLOR = 3 const integer PSYS_PART_BF_ZERO = 1 const integer PSYS_PART_BLEND_FUNC_DEST = 25 const integer PSYS_PART_BLEND_FUNC_SOURCE = 24 const integer PSYS_PART_BOUNCE_MASK = 0x4 const integer PSYS_PART_EMISSIVE_MASK = 0x100 const integer PSYS_PART_END_ALPHA = 4 const integer PSYS_PART_END_COLOR = 3 const integer PSYS_PART_END_GLOW = 27 const integer PSYS_PART_END_SCALE = 6 const integer PSYS_PART_FLAGS = 0 const integer PSYS_PART_FOLLOW_SRC_MASK = 0x10 const integer PSYS_PART_FOLLOW_VELOCITY_MASK = 0x20 const integer PSYS_PART_INTERP_COLOR_MASK = 0x1 const integer PSYS_PART_INTERP_SCALE_MASK = 0x2 const integer PSYS_PART_MAX_AGE = 7 const integer PSYS_PART_RIBBON_MASK = 0x400 const integer PSYS_PART_START_ALPHA = 2 const integer PSYS_PART_START_COLOR = 1 const integer PSYS_PART_START_GLOW = 26 const integer PSYS_PART_START_SCALE = 5 const integer PSYS_PART_TARGET_LINEAR_MASK = 0x80 const integer PSYS_PART_TARGET_POS_MASK = 0x40 const integer PSYS_PART_WIND_MASK = 0x8 const integer PSYS_SRC_ACCEL = 8 const integer PSYS_SRC_ANGLE_BEGIN = 22 const integer PSYS_SRC_ANGLE_END = 23 const integer PSYS_SRC_BURST_PART_COUNT = 15 const integer PSYS_SRC_BURST_RADIUS = 16 const integer PSYS_SRC_BURST_RATE = 13 const integer PSYS_SRC_BURST_SPEED_MAX = 18 const integer PSYS_SRC_BURST_SPEED_MIN = 17 const integer PSYS_SRC_INNERANGLE = 10 const integer PSYS_SRC_MAX_AGE = 19 const integer PSYS_SRC_OBJ_REL_MASK = 0x1 const integer PSYS_SRC_OMEGA = 21 const integer PSYS_SRC_OUTERANGLE = 11 const integer PSYS_SRC_PATTERN = 9 const integer PSYS_SRC_PATTERN_ANGLE = 0x04 const integer PSYS_SRC_PATTERN_ANGLE_CONE = 0x08 const integer PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 0x10 const integer PSYS_SRC_PATTERN_DROP = 0x01 const integer PSYS_SRC_PATTERN_EXPLODE = 0x02 const integer PSYS_SRC_TARGET_KEY = 20 const integer PSYS_SRC_TEXTURE = 12 const integer PUBLIC_CHANNEL = 0 const integer PURSUIT_FUZZ_FACTOR = 3 const integer PURSUIT_GOAL_TOLERANCE = 5 const integer PURSUIT_INTERCEPT = 4 const integer PURSUIT_OFFSET = 1 const integer PU_EVADE_HIDDEN = 0x07 const integer PU_EVADE_SPOTTED = 0x08 const integer PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED = 10 const integer PU_FAILURE_INVALID_GOAL = 0x03 const integer PU_FAILURE_INVALID_START = 0x02 const integer PU_FAILURE_NO_NAVMESH = 0x09 const integer PU_FAILURE_NO_VALID_DESTINATION = 0x06 const integer PU_FAILURE_OTHER = 1000000 const integer PU_FAILURE_PARCEL_UNREACHABLE = 11 const integer PU_FAILURE_TARGET_GONE = 0x05 const integer PU_FAILURE_UNREACHABLE = 0x04 const integer PU_GOAL_REACHED = 0x01 const integer PU_SLOWDOWN_DISTANCE_REACHED = 0x00 const float RAD_TO_DEG = 57.2957795 const integer RCERR_CAST_TIME_EXCEEDED = -3 const integer RCERR_SIM_PERF_LOW = -2 const integer RCERR_UNKNOWN = -1 const integer RC_DATA_FLAGS = 2 const integer RC_DETECT_PHANTOM = 1 const integer RC_GET_LINK_NUM = 4 const integer RC_GET_NORMAL = 1 const integer RC_GET_ROOT_KEY = 2 const integer RC_MAX_HITS = 3 const integer RC_REJECT_AGENTS = 1 const integer RC_REJECT_LAND = 8 const integer RC_REJECT_NONPHYSICAL = 4 const integer RC_REJECT_PHYSICAL = 2 const integer RC_REJECT_TYPES = 0 const integer REGION_FLAG_ALLOW_DAMAGE = 0x1 const integer REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000 const integer REGION_FLAG_BLOCK_FLY = 0x80000 const integer REGION_FLAG_BLOCK_FLYOVER = 0x8000000 const integer REGION_FLAG_BLOCK_TERRAFORM = 0x40 const integer REGION_FLAG_DISABLE_COLLISIONS = 0x1000 const integer REGION_FLAG_DISABLE_PHYSICS = 0x4000 const integer REGION_FLAG_FIXED_SUN = 0x10 const integer REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000 const integer REGION_FLAG_SANDBOX = 0x100 const integer REMOTE_DATA_CHANNEL = 1 const integer REMOTE_DATA_REPLY = 3 const integer REMOTE_DATA_REQUEST = 2 const integer REQUIRE_LINE_OF_SIGHT = 2 const integer RESTITUTION = 4 const integer REVERSE = 0x4 const integer REZ_ACCEL = 5 const integer REZ_DAMAGE = 8 const integer REZ_DAMAGE_TYPE = 12 const integer REZ_FLAGS = 1 const integer REZ_FLAG_BLOCK_GRAB_OBJECT = 0x0080 const integer REZ_FLAG_DIE_ON_COLLIDE = 0x0008 const integer REZ_FLAG_DIE_ON_NOENTRY = 0x0010 const integer REZ_FLAG_NO_COLLIDE_FAMILY = 0x0040 const integer REZ_FLAG_NO_COLLIDE_OWNER = 0x0020 const integer REZ_FLAG_PHANTOM = 0x0004 const integer REZ_FLAG_PHYSICAL = 0x0002 const integer REZ_FLAG_TEMP = 0x0001 const integer REZ_LOCK_AXES = 11 const integer REZ_OMEGA = 7 const integer REZ_PARAM = 0 const integer REZ_PARAM_STRING = 13 const integer REZ_POS = 2 const integer REZ_ROT = 3 const integer REZ_SOUND = 9 const integer REZ_SOUND_COLLIDE = 10 const integer REZ_TORQUE = 6 const integer REZ_VEL = 4 const integer ROTATE = 0x20 const integer SCALE = 0x40 const integer SCRIPTED = 0x8 const integer SIM_STAT_ACTIVE_SCRIPT_COUNT = 12 const integer SIM_STAT_AGENT_COUNT = 10 const integer SIM_STAT_AGENT_MS = 7 const integer SIM_STAT_AGENT_UPDATES = 2 const integer SIM_STAT_AI_MS = 26 const integer SIM_STAT_ASSET_DOWNLOADS = 15 const integer SIM_STAT_ASSET_UPLOADS = 16 const integer SIM_STAT_CHILD_AGENT_COUNT = 11 const integer SIM_STAT_FRAME_MS = 3 const integer SIM_STAT_IMAGE_MS = 8 const integer SIM_STAT_IO_PUMP_MS = 24 const integer SIM_STAT_NET_MS = 4 const integer SIM_STAT_OTHER_MS = 5 const integer SIM_STAT_PACKETS_IN = 13 const integer SIM_STAT_PACKETS_OUT = 14 const integer SIM_STAT_PCT_CHARS_STEPPED = 0 const integer SIM_STAT_PHYSICS_FPS = 1 const integer SIM_STAT_PHYSICS_MS = 6 const integer SIM_STAT_PHYSICS_OTHER_MS = 20 const integer SIM_STAT_PHYSICS_SHAPE_MS = 19 const integer SIM_STAT_PHYSICS_STEP_MS = 18 const integer SIM_STAT_SCRIPT_EPS = 21 const integer SIM_STAT_SCRIPT_MS = 9 const integer SIM_STAT_SCRIPT_RUN_PCT = 25 const integer SIM_STAT_SLEEP_MS = 23 const integer SIM_STAT_SPARE_MS = 22 const integer SIM_STAT_UNACKED_BYTES = 17 const integer SIT_FLAG_ALLOW_UNSIT = 0x0002 const integer SIT_FLAG_NO_COLLIDE = 0x0010 const integer SIT_FLAG_NO_DAMAGE = 0x0020 const integer SIT_FLAG_SCRIPTED_ONLY = 0x0004 const integer SIT_FLAG_SIT_TARGET = 0x0001 const integer SIT_INVALID_AGENT = -4 const integer SIT_INVALID_LINK = -5 const integer SIT_INVALID_OBJECT = -7 const integer SIT_NOT_EXPERIENCE = -1 const integer SIT_NO_ACCESS = -6 const integer SIT_NO_EXPERIENCE_PERMISSION = -2 const integer SIT_NO_SIT_TARGET = -3 const integer SKY_ABSORPTION_CONFIG = 16 const integer SKY_AMBIENT = 0 const integer SKY_BLUE = 22 const integer SKY_CLOUDS = 2 const integer SKY_CLOUD_TEXTURE = 19 const integer SKY_DENSITY_PROFILE_COUNTS = 3 const integer SKY_DOME = 4 const integer SKY_GAMMA = 5 const integer SKY_GLOW = 6 const integer SKY_HAZE = 23 const integer SKY_LIGHT = 8 const integer SKY_MIE_CONFIG = 17 const integer SKY_MOON = 9 const integer SKY_MOON_TEXTURE = 20 const integer SKY_PLANET = 10 const integer SKY_RAYLEIGH_CONFIG = 18 const integer SKY_REFLECTION_PROBE_AMBIANCE = 24 const integer SKY_REFRACTION = 11 const integer SKY_STAR_BRIGHTNESS = 13 const integer SKY_SUN = 14 const integer SKY_SUN_TEXTURE = 21 const integer SKY_TEXTURE_DEFAULTS = 1 const integer SKY_TRACKS = 15 const integer SMOOTH = 0x10 const integer SOUND_LOOP = 0x01 const integer SOUND_PLAY = 0x00 const integer SOUND_SYNC = 0x04 const integer SOUND_TRIGGER = 0x02 const float SQRT2 = 1.41421356 const integer STATUS_BLOCK_GRAB = 0x40 const integer STATUS_BLOCK_GRAB_OBJECT = 0x400 const integer STATUS_BOUNDS_ERROR = 1002 const integer STATUS_CAST_SHADOWS = 0x200 const integer STATUS_DIE_AT_EDGE = 0x80 const integer STATUS_DIE_AT_NO_ENTRY = 0x800 const integer STATUS_INTERNAL_ERROR = 1999 const integer STATUS_MALFORMED_PARAMS = 1000 const integer STATUS_NOT_FOUND = 1003 const integer STATUS_NOT_SUPPORTED = 1004 const integer STATUS_OK = 0 const integer STATUS_PHANTOM = 0x10 const integer STATUS_PHYSICS = 0x1 const integer STATUS_RETURN_AT_EDGE = 0x100 const integer STATUS_ROTATE_X = 0x2 const integer STATUS_ROTATE_Y = 0x4 const integer STATUS_ROTATE_Z = 0x8 const integer STATUS_SANDBOX = 0x20 const integer STATUS_TYPE_MISMATCH = 1001 const integer STATUS_WHITELIST_FAILED = 2001 const integer STRING_TRIM = 0x03 const integer STRING_TRIM_HEAD = 0x01 const integer STRING_TRIM_TAIL = 0x02 const integer TARGETED_EMAIL_OBJECT_OWNER = 0x02 const integer TARGETED_EMAIL_ROOT_CREATOR = 0x01 const integer TERRAIN_DETAIL_1 = 0 const integer TERRAIN_DETAIL_2 = 1 const integer TERRAIN_DETAIL_3 = 2 const integer TERRAIN_DETAIL_4 = 3 const integer TERRAIN_HEIGHT_RANGE_NE = 7 const integer TERRAIN_HEIGHT_RANGE_NW = 6 const integer TERRAIN_HEIGHT_RANGE_SE = 5 const integer TERRAIN_HEIGHT_RANGE_SW = 4 const integer TERRAIN_PBR_OFFSET_1 = 16 const integer TERRAIN_PBR_OFFSET_2 = 17 const integer TERRAIN_PBR_OFFSET_3 = 18 const integer TERRAIN_PBR_OFFSET_4 = 19 const integer TERRAIN_PBR_ROTATION_1 = 12 const integer TERRAIN_PBR_ROTATION_2 = 13 const integer TERRAIN_PBR_ROTATION_3 = 14 const integer TERRAIN_PBR_ROTATION_4 = 15 const integer TERRAIN_PBR_SCALE_1 = 8 const integer TERRAIN_PBR_SCALE_2 = 9 const integer TERRAIN_PBR_SCALE_3 = 10 const integer TERRAIN_PBR_SCALE_4 = 11 const string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f" const string TEXTURE_DEFAULT = "89556747-24cb-43ed-920b-47caed15465f" const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361" const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f" const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903" const integer TOUCH_INVALID_FACE = -1 const vector TOUCH_INVALID_TEXCOORD = <-1.0, -1.0, 0.0> const vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0> const integer TP_ROUTING_BLOCKED = 0 const integer TP_ROUTING_FREE = 2 const integer TP_ROUTING_LANDINGP = 1 const integer TRANSFER_BAD_OPTS = -1 const integer TRANSFER_BAD_ROOT = -5 const integer TRANSFER_DEST = 0 const integer TRANSFER_FLAGS = 1 const integer TRANSFER_FLAG_COPY = 0x0004 const integer TRANSFER_FLAG_RESERVED = 0x0001 const integer TRANSFER_FLAG_TAKE = 0x0002 const integer TRANSFER_NO_ATTACHMENT = -7 const integer TRANSFER_NO_ITEMS = -4 const integer TRANSFER_NO_PERMS = -6 const integer TRANSFER_NO_TARGET = -2 const integer TRANSFER_OK = 0 const integer TRANSFER_THROTTLE = -3 const integer TRAVERSAL_TYPE = 7 const integer TRAVERSAL_TYPE_FAST = 1 const integer TRAVERSAL_TYPE_NONE = 2 const integer TRAVERSAL_TYPE_SLOW = 0 const integer TRUE = 1 const float TWO_PI = 6.28318530 const integer TYPE_FLOAT = 2 const integer TYPE_INTEGER = 1 const integer TYPE_INVALID = 0 const integer TYPE_KEY = 4 const integer TYPE_ROTATION = 6 const integer TYPE_STRING = 3 const integer TYPE_VECTOR = 5 const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED" const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED" const integer VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32 const integer VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33 const integer VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17 const integer VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35 const integer VEHICLE_ANGULAR_MOTOR_DIRECTION = 19 const integer VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34 const integer VEHICLE_BANKING_EFFICIENCY = 38 const integer VEHICLE_BANKING_MIX = 39 const integer VEHICLE_BANKING_TIMESCALE = 40 const integer VEHICLE_BUOYANCY = 27 const integer VEHICLE_FLAG_BLOCK_INTERFERENCE = 0x400 const integer VEHICLE_FLAG_CAMERA_DECOUPLED = 0x200 const integer VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 0x10 const integer VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 0x8 const integer VEHICLE_FLAG_HOVER_UP_ONLY = 0x20 const integer VEHICLE_FLAG_HOVER_WATER_ONLY = 0x4 const integer VEHICLE_FLAG_LIMIT_MOTOR_UP = 0x40 const integer VEHICLE_FLAG_LIMIT_ROLL_ONLY = 0x2 const integer VEHICLE_FLAG_MOUSELOOK_BANK = 0x100 const integer VEHICLE_FLAG_MOUSELOOK_STEER = 0x80 const integer VEHICLE_FLAG_NO_DEFLECTION_UP = 0x1 const integer VEHICLE_FLAG_NO_FLY_UP = 0x1 const integer VEHICLE_HOVER_EFFICIENCY = 25 const integer VEHICLE_HOVER_HEIGHT = 24 const integer VEHICLE_HOVER_TIMESCALE = 26 const integer VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28 const integer VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29 const integer VEHICLE_LINEAR_FRICTION_TIMESCALE = 16 const integer VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31 const integer VEHICLE_LINEAR_MOTOR_DIRECTION = 18 const integer VEHICLE_LINEAR_MOTOR_OFFSET = 20 const integer VEHICLE_LINEAR_MOTOR_TIMESCALE = 30 const integer VEHICLE_REFERENCE_FRAME = 44 const integer VEHICLE_TYPE_AIRPLANE = 4 const integer VEHICLE_TYPE_BALLOON = 5 const integer VEHICLE_TYPE_BOAT = 3 const integer VEHICLE_TYPE_CAR = 2 const integer VEHICLE_TYPE_NONE = 0 const integer VEHICLE_TYPE_SLED = 1 const integer VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36 const integer VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37 const integer VERTICAL = 0 const integer WANDER_PAUSE_AT_WAYPOINTS = 0 const integer WATER_BLUR_MULTIPLIER = 100 const integer WATER_FOG = 101 const integer WATER_FRESNEL = 102 const integer WATER_NORMAL_SCALE = 104 const integer WATER_NORMAL_TEXTURE = 107 const integer WATER_REFRACTION = 105 const integer WATER_TEXTURE_DEFAULTS = 103 const integer WATER_WAVE_DIRECTION = 106 const integer XP_ERROR_EXPERIENCES_DISABLED = 2 const integer XP_ERROR_EXPERIENCE_DISABLED = 8 const integer XP_ERROR_EXPERIENCE_SUSPENDED = 9 const integer XP_ERROR_INVALID_EXPERIENCE = 7 const integer XP_ERROR_INVALID_PARAMETERS = 3 const integer XP_ERROR_KEY_NOT_FOUND = 14 const integer XP_ERROR_MATURITY_EXCEEDED = 16 const integer XP_ERROR_NONE = 0 const integer XP_ERROR_NOT_FOUND = 6 const integer XP_ERROR_NOT_PERMITTED = 4 const integer XP_ERROR_NOT_PERMITTED_LAND = 17 const integer XP_ERROR_NO_EXPERIENCE = 5 const integer XP_ERROR_QUOTA_EXCEEDED = 11 const integer XP_ERROR_REQUEST_PERM_TIMEOUT = 18 const integer XP_ERROR_RETRY_UPDATE = 15 const integer XP_ERROR_STORAGE_EXCEPTION = 13 const integer XP_ERROR_STORE_DISABLED = 12 const integer XP_ERROR_THROTTLED = 1 const integer XP_ERROR_UNKNOWN_ERROR = 10 const rotation ZERO_ROTATION = <0.0, 0.0, 0.0, 1.0> const vector ZERO_VECTOR = <0.0, 0.0, 0.0> event at_rot_target( integer TargetNumber, rotation TargetRotation, rotation CurrentRotation ) event at_target( integer TargetNumber, vector TargetPosition, vector CurrentPosition ) event attach( key AvatarID ) event changed( integer Changed ) event collision( integer NumberOfCollisions ) event collision_end( integer NumberOfCollisions ) event collision_start( integer NumberOfCollisions ) event control( key AvatarID, integer Levels, integer Edges ) event dataserver( key RequestID, string Data ) event email( string Time, string Address, string Subject, string Body, integer NumberRemaining ) event experience_permissions( key agent_id ) event experience_permissions_denied( key agent_id, integer Reason ) event final_damage( integer count ) event game_control( key id, integer buttons, list axes ) event http_request( key HTTPRequestID, string HTTPMethod, string Body ) event http_response( key HTTPRequestID, integer Status, list Metadata, string Body ) event land_collision( vector Position ) event land_collision_end( vector Position ) event land_collision_start( vector Position ) event link_message( integer SendersLink, integer Value, string Text, key ID ) event linkset_data( integer action, string name, string value ) event listen( integer Channel, string Name, key ID, string Text ) event money( key Payer, integer Amount ) event moving_end( ) event moving_start( ) event no_sensor( ) event not_at_rot_target( ) event not_at_target( ) event object_rez( key RezzedObjectsID ) event on_damage( integer count ) event on_death( ) event on_rez( integer StartParameter ) event path_update( integer Type, list Reserved ) event remote_data( integer EventType, key ChannelID, key MessageID, string Sender, integer IData, string SData ) event run_time_permissions( integer PermissionFlags ) event sensor( integer NumberDetected ) event state_entry( ) event state_exit( ) event timer( ) event touch( integer NumberOfTouches ) event touch_end( integer NumberOfTouches ) event touch_start( integer NumberOfTouches ) event transaction_result( key RequestID, integer Success, string Message )